Monthly Archives: June 2010
Take a look at natural born gamer site where you will find the original video and a debrief of this PR Conference Microsoft at E3 2010 (Los-Angeles)
Good reading on Harvard Business Review reagring the Blame Game.
Key take-out of this reading.
Playing the blame game never works. A deep set of research shows that
- People who blame others for their mistakes lose status, learn less, and perform worse relative to those who own up to their mistakes.
- The same applies for organizations.
So, some key-learning’s to apply in your organisation:
- Don’t blame others for your mistakes.
- You will gain respect and loyalty from your followers,
- you’ll also help to prevent a culture of blame from emerging.
- When you do blame, do so constructively.
- Make sure to highlight that the goal is to learn from mistakes, not to publicly humiliate those who make them.
- Set an example by confidently taking ownership for failures.
- Blame is contagious, but not among those who felt psychologically secure. So try to foster a chronic sense of inner security in order to reduce the chances that you’ll lash out at others.
- Always focus on learning.
- Creating a culture where learning—rather than avoiding mistakes—is the top priority will help to ensure that people feel free talk about and learn from their errors.
- Reward people for making mistakes.
- Some companies are actually starting to incentivize employees to make mistakes, so long as the mistakes can teach valuable lessons that lead to future innovation.
I completely agree that there is a clear opportunity to create a culture where the mistakes are accepted if we can learn from them.
Personaly, I always encourage people to Take risks and Make Mistakes. “A person who never made a mistake never tried anything new. Albert Einstein”
Games are the most popular mobile application with both US smartphone and feature phone users, according to “App Playbook” data from The Nielsen Company.
Games were the most frequently downloaded application by all users, downloaded by 65% of past-30-day smartphone downloaders and 59% of past-30-day feature phone downloaders.